This week, aku x training x berseorangan. Ade awek ke? Ceh, x dpt la.. Aku bersyukur ade ramai kawan2 yg baek2 sentiasa di sisi aku. Cewah intoduction yg cukup touching.
Aku mmg dah janji ngan sorg member ni, HAnis, who came from the same school before, SAM10. Plan utama nk berlatih yoyo, tapi die lupe bwk pulak. Hadoiyai. Maen bowling je lah. Bebudak taman aku pun ade sekali menyaksikan pertandingan sengit antara kami berdua.
NI score kami berdua. Alhamdulillah kejuaraan tetap di tangan sang juara. Hehah... Btw, last game mmg cukup sengit. Cube tgk, Hans dpt 4 kali strike berturut2, aku lak spare 4 kali. Then, malang menimpa beliau as die dpt split turkey. Haa...3 kali split.. Tahniah bro. Aku balik kehujanan, ni score sheet ni pun basah.. K daa.. wslm
Friday, October 24, 2008
Sunday, October 12, 2008
Tips Untuk Menjadi Knockout Bowler!
Hot = Score 200-300
Knockout = Score 140-200
Average = 90-140
Beginner = 50-90
Loser = 0-50
Mmg x mudah nak sampai level HOT! yakni score 200 ke atas. Tapi sampai ke level KNOCKOUT! dah layak nk join any competition dan boleh menang mudah bile maen dgn memvber2.
Ni ade sedikit tips nk sampai ke level KNOCKOUT!
- Sebelum baling, tgk posisi kaki dan anggarkan jarak untuk balingan selesa. Cuba dptkan posisi yg paling sesuai utk balingan anda.
- Jgn sesekali menggunakan kudrat sekuat hati untuk menghayun dan menolak bola sebab sudut akan berubah sama sekali. Budak kecik pun bole strike, kuat sgt ke balingan die? Tak kan..
- Tgk pin pastu fantasikan satu garis lurus dari pin sampai ke titik floor. Mase nk baling, tgk titik pada floor, bukan kt pin yg jauh nun mata memandang.
- Make sure bola masuk x masuk longkang. Ever n ever.
- Bile dah spare, dapatkan max jatuhan pin utk balingan seterusnye. (kalo dpt 0-2, baek x pyh spare!)
- Bile dah strike, try ur best utk strike lg. Ni akan mendouble, triplekan score anda.
- (Bile maen ngan kwn2 yg ramai2 n gile2) Bile sampai turn anda, fokus pada game,pin kt depan dan titik pada floor. Nk gelak2, cuak atau sama waktu dgn nye, lepas pin dh jatuh.
- (Bile maen dgn orang yg power kt lane sebelah) Jgn tgk muke die ngan score die, tapi tgk care die maen. Die turn anda baling, pedulikkan semua. Anggap anda sorang2 kt tempat tu.
- Elakkan spilt. Bagi yg baling lurus, jgn baling bola kt pin no 1, sebaliknye baling di antara 1 & 2 atau 1 & 3.
Knockout = Score 140-200
Average = 90-140
Beginner = 50-90
Loser = 0-50
Mmg x mudah nak sampai level HOT! yakni score 200 ke atas. Tapi sampai ke level KNOCKOUT! dah layak nk join any competition dan boleh menang mudah bile maen dgn memvber2.
Ni ade sedikit tips nk sampai ke level KNOCKOUT!
- Sebelum baling, tgk posisi kaki dan anggarkan jarak untuk balingan selesa. Cuba dptkan posisi yg paling sesuai utk balingan anda.
- Jgn sesekali menggunakan kudrat sekuat hati untuk menghayun dan menolak bola sebab sudut akan berubah sama sekali. Budak kecik pun bole strike, kuat sgt ke balingan die? Tak kan..
- Tgk pin pastu fantasikan satu garis lurus dari pin sampai ke titik floor. Mase nk baling, tgk titik pada floor, bukan kt pin yg jauh nun mata memandang.
- Make sure bola masuk x masuk longkang. Ever n ever.
- Bile dah spare, dapatkan max jatuhan pin utk balingan seterusnye. (kalo dpt 0-2, baek x pyh spare!)
- Bile dah strike, try ur best utk strike lg. Ni akan mendouble, triplekan score anda.
- (Bile maen ngan kwn2 yg ramai2 n gile2) Bile sampai turn anda, fokus pada game,pin kt depan dan titik pada floor. Nk gelak2, cuak atau sama waktu dgn nye, lepas pin dh jatuh.
- (Bile maen dgn orang yg power kt lane sebelah) Jgn tgk muke die ngan score die, tapi tgk care die maen. Die turn anda baling, pedulikkan semua. Anggap anda sorang2 kt tempat tu.
- Elakkan spilt. Bagi yg baling lurus, jgn baling bola kt pin no 1, sebaliknye baling di antara 1 & 2 atau 1 & 3.
How To Get Bowling Strikes
How to get bowling strikes? Everybody likes to make strikes. I'm no exception. Even after many years spent in wheeling that ball down the lanes, I still get a real thrill out of seeing a perfect strike sweep the pins clean.
Bowling strikes serve a dual purpose. First, they bring a bonus because they count ten points each, plus all you can score on your two succeeding throws. Then, too, they automatically remove any chance you might have had of either missing a spare or getting a split, or railroad.
Novices, as well as a good many veteran bowlers, are tremendously impressed by bowling strikes, so much so that they neglect the rest of their game in a dogged effort to chalk up that magic "x" in the corner of the frame set aside for "Marks."
Unfortunately, they concentrate so much on this phase of the game that their improvement is slowed down, for anyone who develops an accurate spare delivery automatically improves in the strike department.
It's a good deal like a rookie pitcher in the big leagues. When he first hits the majors, he thinks the idea is to impress everyone by striking out every batter. He looks good, too, for a short time. Then the wily veterans begin to wait him out and to plaster his fast ball to distant places.
A few such hammerings and he begins to perceive that strike-outs are only a means to an end—the real idea is to keep the batters from hitting the ball cleanly.
When he smartens up a little, he starts "mixing up" his deliveries, tossing a curve, slow ball, a drop, or other deliveries which he may have evolved, and he saves his "fast one" for a real pinch. Then he is on his way to being a winning pitcher.
This is also true of the bowling beginner. When he learns that strikes are only part of the game and not the entire game, he is on his way to bigger and better bowling. Many beginners think that blinding speed is the way to score strikes.
So they get on the approach, back up as far as they can, rush madly to the foul line and let fly with all their strength. Occasionally they do score a strike—the law of averages takes care of that. But more often they clip off three or four pins and miss the headpin completely.
Their spare shots are almost automatic misses and they are genuinely surprised when they hit the remaining pins. All they are making of the game of bowling is a "strike or no-count" proposition.
Such bowlers seldom succeed in becoming good at the game.
Now, let's take up the matter of how to make bowling strikes. First, because of the pattern in which the ten pins are arranged, all of them can be toppled more often by directing the ball into the 1-3 pocket (the space between the 1-pin and the 3-pin) than into any other place.
One might score strikes in almost any other fashion, too, but the 1-3 pocket furnishes by far the greatest chance for success. The ball, on such a hit, -strikes the 1-pin, then the 3-pin, next the 5-pin, and finally the 9-pin, the other pins being accounted for by the action of these pins.
Having determined that the ideal spot at which your ball should contact the pins is the 1\3 pocket, let us take up one at a time the type of ball to be delivered. There are four main divisions—the straight ball, hook, curve and backup.
Bowling strikes serve a dual purpose. First, they bring a bonus because they count ten points each, plus all you can score on your two succeeding throws. Then, too, they automatically remove any chance you might have had of either missing a spare or getting a split, or railroad.
Novices, as well as a good many veteran bowlers, are tremendously impressed by bowling strikes, so much so that they neglect the rest of their game in a dogged effort to chalk up that magic "x" in the corner of the frame set aside for "Marks."
Unfortunately, they concentrate so much on this phase of the game that their improvement is slowed down, for anyone who develops an accurate spare delivery automatically improves in the strike department.
It's a good deal like a rookie pitcher in the big leagues. When he first hits the majors, he thinks the idea is to impress everyone by striking out every batter. He looks good, too, for a short time. Then the wily veterans begin to wait him out and to plaster his fast ball to distant places.
A few such hammerings and he begins to perceive that strike-outs are only a means to an end—the real idea is to keep the batters from hitting the ball cleanly.
When he smartens up a little, he starts "mixing up" his deliveries, tossing a curve, slow ball, a drop, or other deliveries which he may have evolved, and he saves his "fast one" for a real pinch. Then he is on his way to being a winning pitcher.
This is also true of the bowling beginner. When he learns that strikes are only part of the game and not the entire game, he is on his way to bigger and better bowling. Many beginners think that blinding speed is the way to score strikes.
So they get on the approach, back up as far as they can, rush madly to the foul line and let fly with all their strength. Occasionally they do score a strike—the law of averages takes care of that. But more often they clip off three or four pins and miss the headpin completely.
Their spare shots are almost automatic misses and they are genuinely surprised when they hit the remaining pins. All they are making of the game of bowling is a "strike or no-count" proposition.
Such bowlers seldom succeed in becoming good at the game.
Now, let's take up the matter of how to make bowling strikes. First, because of the pattern in which the ten pins are arranged, all of them can be toppled more often by directing the ball into the 1-3 pocket (the space between the 1-pin and the 3-pin) than into any other place.
One might score strikes in almost any other fashion, too, but the 1-3 pocket furnishes by far the greatest chance for success. The ball, on such a hit, -strikes the 1-pin, then the 3-pin, next the 5-pin, and finally the 9-pin, the other pins being accounted for by the action of these pins.
Having determined that the ideal spot at which your ball should contact the pins is the 1\3 pocket, let us take up one at a time the type of ball to be delivered. There are four main divisions—the straight ball, hook, curve and backup.
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